01
GAKU Games
Safe play, ages five to eighteen.
A one-day programme that turns competitive games into a structured class. Students rotate through cyber wellness, nutrition, mental and physical conditioning, and a tournament finale. Designed for schools and education partners that want esports to feel safe, monitored, and useful for the student.
- Audience
- Ages 5 to 18
- Duration
- One day
- Format
- In-school, partner-hosted, or city programme
- Outcomes
- Teamwork, focus, digital health













